Adds the optional GPU feature "clip-distances" that allows setting user-defined clip distances in vertex shader outputs. This technique is particularly useful for the applications that need to clip all vertices in a scene that are beyond a user-defined plane, such as many CAD applications.
Adds the optional GPU feature "clip-distances" that allows setting user-defined clip distances in vertex shader outputs. This technique is particularly useful for the applications that need to clip all vertices in a scene that are beyond a user-defined plane, such as many CAD applications.